HERO INCREMENTAL
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Training Facility

Hero Incremental objectives

Payloads, capture points, bounties, turrets, On Fire, hero mastery and contracts in the Training Facility.

Updated September 26, 2026

Quick answer

The Facility has three sectors (Main Hall, Advanced Combat, Elite Combat), each with its own payload (×1/×4/×16 rewards) and capture point (×1/×5/×25 CP). Payloads pay Cargo, capture points pay CP on completion, and WANTED bots pay Bounty Marks.

Payloads

From Bronze 4 · three carts, one per sector

Stand within 14 studs of the cart to push it (2.4 studs/s, +0.5 per extra escort). Defenders try to stop it; if nobody escorts it for 15 s, it rolls back to the last checkpoint. The checkpoint at the halfway mark and the delivery at the gate both pay Cargo, Credits and Rank XP; deliveries pay 3× and raise the cart's level (+25% rewards per level, up to 10).

Payloads are personal: you (or your group) have your own copy. The Rune of Fortune's Royal tier makes carts creep forward on their own, and Treasure makes them escort themselves at half speed.

SectorDefendersRewards
Main HallTraining×1
Advanced CombatArmored×4
Elite CombatElite×16

Capture points

From Bronze 2 · A, B and C

Stand inside the ring (10 studs) to fill it at 1% per second (+0.5% per extra player). Defender waves arrive every 22 s, and the point drains when nobody holds it. A capture pays only when it reaches 100%: CP, Credits (60 kills' worth) and 600 Rank XP. The point then relocks for 2.5 minutes.

Fortified Points (Command) fills faster; Auto-Capture (Skill Rating) lets open points fill themselves at 25% speed.

PointLocationDefendersMultiplierBase CP
AMain HallTraining×110 CP
BLoading Dock (Advanced Combat)Armored×550 CP
CApex Ring (Elite Combat)Elite×25250 CP

Bounties

From Bronze 3 · WANTED bots

Every 2.5 minutes a WANTED bot appears with 5× health. It lasts 90 s and pays 10× Credits plus Bounty Marks to everyone who deals at least 10% of its damage. Marks by bot: Training 4, Armored 8, Elite 16, Sentinel 10, Knight 16, Warden 28. Broker gets +25% Marks, and Bounty Scope adds up to +200%.

Scrap & turrets

From Bronze 3

Bots drop Scrap 45% of the time: Bronze (×1), Silver (×2.5) or Gold (×6) pieces. Spend it on turrets at the 9 glowing sockets (3 per sector; Advanced sockets cost 4×, Elite 15×). Turrets fire every second at 60% of your damage, gain +35% per level (max 15) and have 55 studs of range.

Building your first turret opens the Command tree's Scrap branch: Salvage Crews (turret damage), Rune Engine (roll anywhere) and Engineers (auto-upgrade, and keep turrets through rank up). Turrets reset on rank up until Engineers Lv2. Rivet's passive adds +30% Scrap and faster turrets.

On Fire

From the start · kill streak heat

Every kill adds heat (Training 9, Armored 16, Elite 30, Sentinel 12, Knight 20, Warden 36). Heat multiplies kill Credits: 25 = ×1.25, 50 = ×1.5, 75 = ×2, 100 = ×2.5 (ON FIRE). It starts draining 3 s after your last kill, and taking damage knocks a big chunk off. Fuel Line (Cargo Bay), Ember's Kindling and Hot Hands (SR) keep it higher for longer.

Hero Mastery

From Bronze 3 · perks per hero

Kills level up the hero you're playing (Training 1, Armored 3, Elite 10, Sentinel 2, Knight 5, Warden 14 XP each). Levels land at 40, 200, 800 and 2,500 XP. At Mastery 2 pick one of two minor perks, at Mastery 3 one of two major perks (HEROES > MASTERY). Mastery 4 and 5 are prestige levels. Each hero's perks are on their hero page, and Mastery Tomes (Bounty shop) give +250 XP.

Contracts

From Bronze 5

From Bronze 5 you hold 3 contracts at a time, like "Kill 100 Training bots" or "Land 40 critical hits". Each pays Credits sized to your rank (and Redeploy points on some), and a fresh set rolls every 15 minutes.

Objectives FAQ

How do payloads work in Hero Incremental?

Stand next to your sector's cart to push it along the track. Checkpoints and the delivery pay Cargo, Credits and Rank XP; the Advanced Combat cart pays 4× and the Elite cart 16×. Carts roll back if left alone for 15 seconds.

Why didn't my capture point pay anything?

Capture points only pay when they reach 100%. Leaving the ring lets it drain. After a capture the point relocks for 2.5 minutes.

How often do bounties spawn?

Every 2.5 minutes a WANTED bot appears for 90 seconds. Deal at least 10% of its damage to get the Marks.

Do turrets keep working when I leave?

Turrets fight for you while you're anywhere in the game, not while you're offline. They reset on rank up until you own Engineers level 2 in the Command tree.