Hero Incremental upgrade trees
All 9 upgrade trees and 83 upgrades: effect per level, max level, cost and when each unlocks.
Updated September 26, 2026
Buy Redeploy Multiplier and Credit Surge first every rank: each level doubles your gains. Spend Cargo, Marks, CP and SR as soon as you have them, because those trees never reset.
Credit upgrades
From StartYour core power. Prices scale with your rank multiplier and Combat Pay, so they stay a similar share of your income. The Quartermaster (Redeploy tab) can buy these for you.
Wallet: Credits · Tab: CREDIT (F) · Resets: On Redeploy and rank up.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| DamageHit harder with every shot | +10 dmg | +1,000 dmg | 100 | 10 ×1.92/lvl | Start |
| Fire RateShoot faster | +10% speed | +200% speed | 20 | 27 ×1.83/lvl | Start |
| Credit MultiplierMultiplies Credits per kill | ×2 Credits | ×101 Credits | 100 | 120 ×1.5/lvl | Start |
| Crit ChanceChance to deal double damage | 10% crit | 30% crit | 5 | 300 ×1.9/lvl | Bronze 4 |
| Rune SpeedRoll runes faster at every altar | +20% rolls | +300% rolls | 15 | 500 ×5.5/lvl | Bronze 2 |
| Rune LuckRarer rune tiers come up more often | +25% luck | +375% luck | 15 | 800 ×6/lvl | Bronze 2 |
| Rune BulkMore runes from every roll | +30% runes | +360% runes | 12 | 2K ×7/lvl | Bronze 2 |
Redeploy tree
From Bronze 5The first prestige layer. Redeploy Multiplier and Credit Surge double your gains per level; buy them first every rank.
Wallet: RP · Tab: REDEPLOY (F) · Resets: On rank up (Standing Orders keeps some nodes).
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Redeploy MultiplierDoubles every Redeploy payout, per level | ×2 payout | ×4,096 payout | 12 | 5 ×5/lvl | Bronze 5 |
| Credit SurgeDoubles every kill's Credits, per level (upgrade prices don't rise) | ×2 Credits | ×32,768 Credits | 15 | 8 ×8/lvl | Bronze 5 |
| Combat PowerDamage boost until your next rank up | +25% dmg | +2,500% dmg | 100 | 2 +3/lvl | Bronze 5 |
| Combat Pay+100% kill Credits per level (Credit upgrade prices scale too) | ×2 Credits | ×101 Credits | 100 | 3 +4/lvl | Bronze 5 |
| QuartermasterAuto-buys the cheapest Credit upgrade every 2 s (toggle on its card) | Online | Online | 1 | 3 | Bronze 5 |
| Head StartStart every Redeploy run with free Damage + Fire Rate levels | +2 levels | +20 levels | 10 | 4 +4/lvl | Bronze 5 |
| Rapid DeploymentPermanent fire rate boost for this rank | +5% speed | +200% speed | 40 | 5 +6/lvl | Bronze 4 |
| Elite HunterBonus damage vs Elite bots | +25% vs Elite | +1,250% vs Elite | 50 | 50 +25/lvl | Bronze 1 |
| Rune SpeedRoll runes faster at every altar | +20% rolls | +300% rolls | 15 | 10 ×4/lvl | Bronze 2 |
| Rune LuckRarer rune tiers come up more often | +25% luck | +375% luck | 15 | 15 ×4.5/lvl | Bronze 2 |
| Rune BulkMore runes from every roll | +30% runes | +360% runes | 12 | 30 ×5/lvl | Bronze 2 |
Cargo Bay
From Bronze 4A hex tree of permanent upgrades. Each node needs its parent first. Start with Supply Drop and Armory Uplink, then Priority Shipping for more Cargo.
Wallet: Cargo · Tab: CARGO BAY (C) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Supply DropMore Credits from everything | +10% Credits | +300% Credits | 30 | 20 ×1.45/lvl | Bronze 4 |
| Logistics NetworkBigger Redeploy payouts | +10% payout | +300% payout | 30 | 30 ×1.5/lvl | Bronze 4 |
| Priority ShippingMore Cargo from every source | +25% Cargo | +500% Cargo | 20 | 25 ×1.55/lvl | Bronze 4 |
| Salvage CratesExtra Cargo every time you Redeploy | +2 Cargo | +30 Cargo | 15 | 30 ×1.6/lvl | Bronze 4 |
| Convoy BonusBigger Cargo bonus when you rank up | +50% | +500% | 10 | 40 ×1.7/lvl | Bronze 4 |
| Escort PayBigger Payload rewards | +15% | +150% | 10 | 60 ×1.8/lvl | Bronze 4 |
| Rune AttunementBetter odds on every rune altar | +25% rune Luck | +75% rune Luck | 3 | 150 ×4/lvl | Bronze 2 |
| Armory UplinkMore damage for every hero | +10% dmg | +300% dmg | 30 | 20 ×1.45/lvl | Bronze 4 |
| Rapid CyclerEvery weapon fires faster | +4% fire rate | +40% fire rate | 10 | 35 ×1.6/lvl | Bronze 4 |
| Targeting SuiteMore critical hits | +1% crit | +10% crit | 10 | 50 ×1.65/lvl | Bronze 4 |
| Heavy MunitionsMultiplies ALL damage | ×1.25 dmg | ×3.05 dmg | 5 | 300 ×2.5/lvl | Bronze 4 |
| Reinforced HullTake less damage | −3% damage taken | −30% damage taken | 10 | 40 ×1.6/lvl | Bronze 4 |
| Fuel LineOn Fire heat drains slower | −8% drain | −80% drain | 10 | 30 ×1.7/lvl | Bronze 4 |
| Ult CapacitorUltimates charge faster | +8% charge | +120% charge | 15 | 40 ×1.7/lvl | Bronze 4 |
| OverclockUltimates charge faster | +10% charge | +100% charge | 10 | 45 ×1.6/lvl | Bronze 4 |
| AfterburnersMove faster with every hero | +2% speed | +20% speed | 10 | 35 ×1.55/lvl | Bronze 4 |
| Quartermaster CacheMultiplies ALL Credits | ×1.25 Credits | ×3.05 Credits | 5 | 300 ×2.5/lvl | Bronze 4 |
| Salvage RigMore Scrap from every kill | +20% Scrap | +400% Scrap | 20 | 20 ×1.6/lvl | Bronze 2 |
| Turret CalibrationYour turrets hit harder | +10% turret dmg | +250% turret dmg | 25 | 50 ×1.65/lvl | Bronze 2 |
| Auto-RedeployRedeploys for you once the payout stops growing (toggle on the node) | Online | Online | 1 | 60 | Bronze 4 |
| Redeploy QuartermasterAuto-buys the cheapest Redeploy upgrade (toggle on the node) | Online | Online | 1 | 150 | Bronze 4 |
| Standing OrdersKeep Redeploy nodes through rank up: Quartermaster + Head Start, then Credit Surge, then Redeploy Multiplier | Level 1 | Level 3 | 3 | 250 ×3/lvl | Bronze 4 |
Bounty shop
From Bronze 3Bounty Marks buy items and permanent bonuses. Each purchase costs a little more than the last.
Wallet: Marks · Tab: BOUNTY (F) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Skin Voucher+1 Skin Token: unlock any hero skin | 1 token | 40 tokens | 40 | 60 +30/lvl | Bronze 3 |
| Ticket Bundle+20 Tickets for the Shop | 20 tickets | 4,000 tickets | 200 | 15 +3/lvl | Bronze 3 |
| Mastery Tome+250 Mastery XP for the hero you're playing | +250 XP | 200 tomes | 200 | 6 +2/lvl | Bronze 3 |
| Bounty ScopeMore Marks from every bounty | +20% Marks | +200% Marks | 10 | 10 +6/lvl | Bronze 3 |
| Trophy HunterMore Credits from everything | +15% Credits | +300% Credits | 20 | 25 +15/lvl | Bronze 3 |
Command tree
From Bronze 2Bought with CP from capture points. Once you've built a turret, the Scrap branch opens and takes Scrap instead.
Wallet: CP / Scrap · Tab: COMMAND (N) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Field CommandBoosts rune Speed, Luck and Bulk | +15% rune stats | +375% rune stats | 25 | 10 ×1.55/lvl | Bronze 2 |
| Capture DriveMore CP from every capture | +10% CP | +100% CP | 10 | 30 ×1.7/lvl | Bronze 2 |
| Fortified PointsCapture points fill faster while you hold them | +10% speed | +80% speed | 8 | 45 ×1.75/lvl | Bronze 2 |
| Rune RationsRune rolls cost fewer Credits | −8% price | −49% price | 8 | 25 ×1.8/lvl | Bronze 2 |
| Scrap MagnetBigger Scrap pickup radius; max level collects everything | +6 studs | Auto-collect | 5 | 15 ×1.7/lvl | Bronze 2 |
| Salvage Crews (Scrap)Your turrets hit harder | +15% turret dmg | +225% turret dmg | 15 | 40 ×1.6/lvl | Build a turret |
| Rune Engine (Scrap)Your last altar keeps rolling wherever you are | 10% speed | 50% speed | 5 | 150 ×2.2/lvl | Build a turret |
| Engineers (Scrap)Lv1 auto-upgrades your turrets; Lv2 keeps them through rank up | Auto-upgrade | Auto-upgrade + keep | 2 | 300 ×4/lvl | Build a turret |
Skill Rating
From PromotionPaid for with SR from Tier Promotion. Every node is permanent.
Wallet: SR · Tab: SKILL RATING (F) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Veteran's PayPermanent Credit boost | +25% Credits | +1,250% Credits | 50 | 1 +1/lvl | Promotion |
| Iron SightsPermanent damage boost | +10% dmg | +500% dmg | 50 | 1 +1/lvl | Promotion |
| Fast TrackPermanent Redeploy payout boost | +10% payout | +250% payout | 25 | 2 +2/lvl | Promotion |
| OverclockUltimates charge faster | +10% charge | +100% charge | 10 | 2 +2/lvl | Promotion |
| Hot HandsOn Fire tiers pay more | +10% heat bonus | +100% heat bonus | 10 | 2 +2/lvl | Promotion |
| LogisticsMore Cargo, CP and Scrap | +25% | +625% | 25 | 2 +2/lvl | Promotion |
| Auto-CaptureOpen capture points capture themselves at 25% speed while nobody holds them | Online | Online | 1 | 5 | Promotion |
Mobility tree
From Silver 4Movement tech and siege upgrades bought with Momentum from parkour runs.
Wallet: Momentum · Tab: MOBILITY (M) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| StrideMove faster everywhere | +4% speed | +40% speed | 10 | 15 ×1.35/lvl | Silver 4 |
| Spring GreavesJump higher | +10% jump | +50% jump | 5 | 25 ×1.5/lvl | Silver 4 |
| Double JumpPress jump again in mid-air | Double jump | Double jump | 1 | 120 | Silver 4 |
| Triple JumpA third jump in mid-air | Triple jump | Triple jump | 1 | 900 | Silver 4 |
| DashBurst forward (Ctrl) | Dash | Dash | 1 | 80 | Silver 4 |
| Quick RecoveryDash more often | −12% cooldown | −60% cooldown | 5 | 60 ×1.6/lvl | Silver 4 |
| Long StrideDash further | +15% distance | +75% distance | 5 | 60 ×1.6/lvl | Silver 4 |
| Wall RunJump into a wall while moving to run along it | Wall run | Wall run | 1 | 200 | Silver 4 |
| Wall StaminaRun along walls for longer | 1.6s | 3.2s | 5 | 80 ×1.6/lvl | Silver 4 |
| Grapple HookSwing to iron grapple rings (G) | Grapple | Grapple | 1 | 450 | Silver 4 |
| Long LineGrapple from further away | +20% range | +100% range | 5 | 120 ×1.6/lvl | Silver 4 |
| Flow StateMore Momentum from parkour runs | +10% | +100% | 10 | 30 ×1.45/lvl | Silver 4 |
| Courier PayParkour runs also pay Credits | +10 kills' worth | +50 kills' worth | 5 | 150 ×2/lvl | Silver 4 |
| Siege DriveThe siege robot rolls faster while you escort it | +10% | +100% | 10 | 40 ×1.55/lvl | Silver 4 |
| Crown PressMore Crowns from every siege checkpoint | +10% | +150% | 15 | 60 ×1.6/lvl | Silver 4 |
| Steam WinchThe siege robot winches itself forward while you're on the island (you earn the Crowns) | 20% speed | 20% speed | 1 | 800 | Silver 4 |
Honor Hall
From Silver 2Honor from Trials and Wardens speeds up and automates the Research Lab.
Wallet: Honor · Tab: HONOR HALL (F) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Research HasteEvery Lab project finishes faster | −8% time | −57% time | 10 | 5 ×1.6/lvl | Silver 2 |
| Crown TitheMore Crowns from the siege | +10% | +200% | 20 | 8 ×1.5/lvl | Silver 2 |
| Third WorkbenchResearch one more project at once | +1 bench | +1 bench | 1 | 60 | Silver 2 |
| Lab StewardFree workbenches start the cheapest project you can afford | Online | Online | 1 | 40 | Silver 2 |
Tempest Forge
From Silver 1Storm Essence from the World Boss and full siege runs lifts every Silver currency.
Wallet: Storm Essence · Tab: TEMPEST FORGE (F) · Resets: Never.
| Upgrade | Per level | At max | Max | Cost | Unlocks |
|---|---|---|---|---|---|
| Storm HeartMore Crowns, Momentum and Honor | +15% | +300% | 20 | 3 ×1.6/lvl | Silver 1 |
| Honor GuardMore Honor from Trials and Wardens | +15% | +150% | 10 | 5 ×1.7/lvl | Silver 1 |
| Tempest EdgePermanent damage | +10% dmg | +100% dmg | 10 | 8 ×1.8/lvl | Silver 1 |
Upgrade FAQ
What should I upgrade first in Hero Incremental?
Credit tab: Damage, then Credit Multiplier and Fire Rate. Redeploy tab: Redeploy Multiplier and Credit Surge, then Quartermaster. Cargo Bay: Supply Drop and Armory Uplink, then Priority Shipping.
How do upgrade costs scale?
Most trees are exponential: cost = base × growth^level. The Bounty shop, Skill Rating and some Redeploy nodes are linear: cost = base + growth × level. Credit upgrade prices also scale with your rank's multiplier and Combat Pay.
Can upgrades be automated?
Yes, and automation is earned: Quartermaster (Redeploy tab) buys Credit upgrades, Redeploy Quartermaster and Auto-Redeploy (Cargo Bay) handle Redeploys, Auto-Capture (SR) fills capture points, Engineers auto-upgrades turrets, and Lab Steward (Honor Hall) queues research.
Which upgrades keep through rank up?
Standing Orders (Cargo Bay) keeps Quartermaster and Head Start at level 1, then Credit Surge at level 2 and Redeploy Multiplier at level 3. Every permanent tree (Cargo Bay, Bounty, Command, SR, Mobility, Honor Hall, Tempest Forge) always stays.